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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionConverter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Convert () |
WorldPartition/WorldPartitionConverter.h | ||
static bool Convert
(
UWorld* InWorld, |
WorldPartition/WorldPartitionConverter.h |
Convert()
| Name | Convert |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionConverter.h |
| Include Path | #include "WorldPartition/WorldPartitionConverter.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionConverter.cpp |
bool Convert()
Convert(UWorld *, const FWorldPartitionConverter::FParameters &)
| Name | Convert |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionConverter.h |
| Include Path | #include "WorldPartition/WorldPartitionConverter.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionConverter.cpp |
static bool Convert
(
UWorld * InWorld,
const FWorldPartitionConverter::FParameters & InParameters
)