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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionConverter |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionConverter.h |
| Include Path | #include "WorldPartition/WorldPartitionConverter.h" |
Syntax
class FWorldPartitionConverter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldPartitionConverter
(
UWorld* InWorld, |
WorldPartition/WorldPartitionConverter.h |
Structs
| Name | Remarks |
|---|---|
| FParameters |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Parameters | FWorldPartitionConverter::FParameters | WorldPartition/WorldPartitionConverter.h | ||
| RemapSoftObjectPaths | TMap< FString, FString > | WorldPartition/WorldPartitionConverter.h | ||
| World | UWorld * | WorldPartition/WorldPartitionConverter.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool Convert
(
UWorld* InWorld, |
WorldPartition/WorldPartitionConverter.h |