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| Name | FWedgePosition |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
Syntax
struct FWedgePosition
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWedgePosition() |
Rendering/SkeletalMeshLODImporterData.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FWedgePosition() |
Rendering/SkeletalMeshLODImporterData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Points | TArray< FVector3f > | Rendering/SkeletalMeshLODImporterData.h | ||
| SortedPositions | TArray< FWedgePositionHelper::FIndexAndZ > | Rendering/SkeletalMeshLODImporterData.h | ||
| WedgePosOctree | TWedgeInfoPosOctree * | Rendering/SkeletalMeshLODImporterData.h | ||
| Wedges | TArray< SkeletalMeshImportData::FVertex > | Rendering/SkeletalMeshLODImporterData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FindMatchingPositionWegdeIndexes
(
const FVector3f& Position, |
Find all wedges index that match exactly the vertex position. | Rendering/SkeletalMeshLODImporterData.h | |
const TWedgeInfoPosOctree * GetOctree() |
Rendering/SkeletalMeshLODImporterData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void FillWedgePosition
(
FWedgePosition& OutOverlappingPosition, |
Fill the data: Create the SortedPosition use to find exact match (position) Create the wedge position octree to find the closest position, we use this when there is no exact match The targetPositions is use to to max out the octree bounding box to both the source and target geometry | Rendering/SkeletalMeshLODImporterData.h |