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Vertex with texturing info, akin to Hoppe's 'Wedge' concept - import only.
| Name | FVertex |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
Syntax
struct FVertex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVertex() |
Rendering/SkeletalMeshLODImporterData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Color | FColor | Rendering/SkeletalMeshLODImporterData.h | ||
| MatIndex | uint8 | Rendering/SkeletalMeshLODImporterData.h | ||
| Reserved | uint8 | Rendering/SkeletalMeshLODImporterData.h | ||
| UVs | FVector2f | Rendering/SkeletalMeshLODImporterData.h | ||
| VertexIndex | uint32 | Rendering/SkeletalMeshLODImporterData.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FVertex& Other |
Rendering/SkeletalMeshLODImporterData.h |