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| Name | FVoiceSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h |
| Include Path | #include "Net/VoiceConfig.h" |
Syntax
USTRUCT (BlueprintType )
struct FVoiceSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVoiceSettings() |
Net/VoiceConfig.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttenuationSettings | TObjectPtr< USoundAttenuation > | Optional attenuation settings to attach to this player's voice. | Net/VoiceConfig.h |
|
| ComponentToAttachTo | TObjectPtr< USceneComponent > | Optionally attach the voice source to a Scene Component to give the appearance that the voice is coming from that scene component. | Net/VoiceConfig.h |
|
| SourceEffectChain | TObjectPtr< USoundEffectSourcePresetChain > | Optional audio effects to apply to this player's voice. | Net/VoiceConfig.h |
|