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Chain of source effect presets that can be shared between referencing sounds.
| Name | USoundEffectSourcePresetChain |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSource.h |
| Include Path | #include "Sound/SoundEffectSource.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class USoundEffectSourcePresetChain : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundEffectSourcePresetChain
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPlayEffectChainTails | uint32 | Whether to keep the source alive for the duration of the effect chain tails. | Sound/SoundEffectSource.h |
|
| Chain | TArray< FSourceEffectChainEntry > | Chain of source effects to use for this sound source. | Sound/SoundEffectSource.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddReferencedEffects
(
FReferenceCollector& Collector |
Sound/SoundEffectSource.h | ||
int32 GetSupportedChannelCount() |
Get the number of channels this chain supports, which is the lowest channel count of all effects in the chain | Sound/SoundEffectSource.h | |
bool SupportsChannelCount
(
const int32 InNumChannels |
Sound/SoundEffectSource.h |
Protected
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Sound/SoundEffectSource.h |