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Description object used to build the contents of a UVirtualTextureBuilder.
| Name | FVirtualTextureBuildDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/VT/VirtualTextureBuilder.h |
| Include Path | #include "VT/VirtualTextureBuilder.h" |
Syntax
struct FVirtualTextureBuildDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bContinuousUpdate | bool | VT/VirtualTextureBuilder.h | ||
| bSinglePhysicalSpace | bool | VT/VirtualTextureBuilder.h | ||
| BuildHash | uint64 | VT/VirtualTextureBuilder.h | ||
| InData | uint8 const * | VT/VirtualTextureBuilder.h | ||
| InSizeX | uint32 | VT/VirtualTextureBuilder.h | ||
| InSizeY | uint32 | VT/VirtualTextureBuilder.h | ||
| LayerCount | int32 | VT/VirtualTextureBuilder.h | ||
| LayerFormats | TArray< ETextureSourceFormat, TInlineAllocator< 4 > > | VT/VirtualTextureBuilder.h | ||
| LayerFormatSettings | TArray< FTextureFormatSettings, TInlineAllocator< 4 > > | VT/VirtualTextureBuilder.h | ||
| LODGroup | TEnumAsByte< enum TextureGroup > | VT/VirtualTextureBuilder.h | ||
| LossyCompressionAmount | ETextureLossyCompressionAmount | VT/VirtualTextureBuilder.h | ||
| NumMips | int32 | VT/VirtualTextureBuilder.h | ||
| TileBorderSize | int32 | VT/VirtualTextureBuilder.h | ||
| TileSize | int32 | VT/VirtualTextureBuilder.h |