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Collection of values that contribute to pixel format chosen for texture
| Name | FTextureFormatSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
Syntax
USTRUCT ()
struct FTextureFormatSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTextureFormatSettings() |
Engine/Texture.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompressionForceAlpha | uint8 | Engine/Texture.h | ||
| CompressionNoAlpha | uint8 | Engine/Texture.h | ||
| CompressionNone | uint8 | Engine/Texture.h | ||
| CompressionSettings | TEnumAsByte< enum TextureCompressionSettings > | Engine/Texture.h | ||
| CompressionYCoCg | uint8 | Engine/Texture.h | ||
| SRGB | uint8 | Engine/Texture.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FTextureFormatSettings& other |
Engine/Texture.h |