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if this is changed: update BaseEngine.ini [SystemSettings] you might have to update the update Game's DefaultEngine.ini [SystemSettings] order and actual name can never change (order is important!)
TEXTUREGROUP_Cinematic: should be used for Cinematics which will be baked out and want to have the highest settings
Name
TextureGroup
Type
enum
Header File
/Engine/Source/Runtime/Engine/Classes/Engine/TextureDefines.h
Include Path
#include "Engine/TextureDefines.h"
Syntax
enum TextureGroup
{
TEXTUREGROUP_World,
TEXTUREGROUP_WorldNormalMap,
TEXTUREGROUP_WorldSpecular,
TEXTUREGROUP_Character,
TEXTUREGROUP_CharacterNormalMap,
TEXTUREGROUP_CharacterSpecular,
TEXTUREGROUP_Weapon,
TEXTUREGROUP_WeaponNormalMap,
TEXTUREGROUP_WeaponSpecular,
TEXTUREGROUP_Vehicle,
TEXTUREGROUP_VehicleNormalMap,
TEXTUREGROUP_VehicleSpecular,
TEXTUREGROUP_Cinematic,
TEXTUREGROUP_Effects,
TEXTUREGROUP_EffectsNotFiltered,
TEXTUREGROUP_Skybox,
TEXTUREGROUP_UI,
TEXTUREGROUP_Lightmap,
TEXTUREGROUP_RenderTarget,
TEXTUREGROUP_MobileFlattened,
TEXTUREGROUP_ProcBuilding_Face,
TEXTUREGROUP_ProcBuilding_LightMap,
TEXTUREGROUP_Shadowmap,
TEXTUREGROUP_ColorLookupTable,
TEXTUREGROUP_Terrain_Heightmap,
TEXTUREGROUP_Terrain_Weightmap,
TEXTUREGROUP_Bokeh,
TEXTUREGROUP_IESLightProfile,
TEXTUREGROUP_Pixels2D,
TEXTUREGROUP_HierarchicalLOD,
TEXTUREGROUP_Impostor,
TEXTUREGROUP_ImpostorNormalDepth,
TEXTUREGROUP_8BitData,
TEXTUREGROUP_16BitData,
TEXTUREGROUP_Project01,
TEXTUREGROUP_Project02,
TEXTUREGROUP_Project03,
TEXTUREGROUP_Project04,
TEXTUREGROUP_Project05,
TEXTUREGROUP_Project06,
TEXTUREGROUP_Project07,
TEXTUREGROUP_Project08,
TEXTUREGROUP_Project09,
TEXTUREGROUP_Project10,
TEXTUREGROUP_Project11,
TEXTUREGROUP_Project12,
TEXTUREGROUP_Project13,
TEXTUREGROUP_Project14,
TEXTUREGROUP_Project15,
TEXTUREGROUP_Project16,
TEXTUREGROUP_Project17,
TEXTUREGROUP_Project18,
TEXTUREGROUP_Project19,
TEXTUREGROUP_Project20,
TEXTUREGROUP_Project21,
TEXTUREGROUP_Project22,
TEXTUREGROUP_Project23,
TEXTUREGROUP_Project24,
TEXTUREGROUP_Project25,
TEXTUREGROUP_Project26,
TEXTUREGROUP_Project27,
TEXTUREGROUP_Project28,
TEXTUREGROUP_Project29,
TEXTUREGROUP_Project30,
TEXTUREGROUP_Project31,
TEXTUREGROUP_Project32,
TEXTUREGROUP_Project33,
TEXTUREGROUP_Project34,
TEXTUREGROUP_Project35,
TEXTUREGROUP_Project36,
TEXTUREGROUP_Project37,
TEXTUREGROUP_Project38,
TEXTUREGROUP_Project39,
TEXTUREGROUP_Project40,
TEXTUREGROUP_Project41,
TEXTUREGROUP_Project42,
TEXTUREGROUP_Project43,
TEXTUREGROUP_Project44,
TEXTUREGROUP_Project45,
TEXTUREGROUP_Project46,
TEXTUREGROUP_Project47,
TEXTUREGROUP_Project48,
TEXTUREGROUP_MAX,
}
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Values
Name
Remarks
TEXTUREGROUP_World
TEXTUREGROUP_WorldNormalMap
TEXTUREGROUP_WorldSpecular
TEXTUREGROUP_Character
TEXTUREGROUP_CharacterNormalMap
TEXTUREGROUP_CharacterSpecular
TEXTUREGROUP_Weapon
TEXTUREGROUP_WeaponNormalMap
TEXTUREGROUP_WeaponSpecular
TEXTUREGROUP_Vehicle
TEXTUREGROUP_VehicleNormalMap
TEXTUREGROUP_VehicleSpecular
TEXTUREGROUP_Cinematic
TEXTUREGROUP_Effects
TEXTUREGROUP_EffectsNotFiltered
TEXTUREGROUP_Skybox
TEXTUREGROUP_UI
TEXTUREGROUP_Lightmap
TEXTUREGROUP_RenderTarget
TEXTUREGROUP_MobileFlattened
TEXTUREGROUP_ProcBuilding_Face
Obsolete - kept for backwards compatibility.
TEXTUREGROUP_ProcBuilding_LightMap
Obsolete - kept for backwards compatibility.
TEXTUREGROUP_Shadowmap
TEXTUREGROUP_ColorLookupTable
No compression, no mips.
TEXTUREGROUP_Terrain_Heightmap
TEXTUREGROUP_Terrain_Weightmap
TEXTUREGROUP_Bokeh
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
TEXTUREGROUP_IESLightProfile
No compression, created on import of a .IES file.
TEXTUREGROUP_Pixels2D
Non-filtered, useful for 2D rendering.
TEXTUREGROUP_HierarchicalLOD
Hierarchical LOD generated textures
TEXTUREGROUP_Impostor
Impostor Color Textures
TEXTUREGROUP_ImpostorNormalDepth
Impostor Normal and Depth, use default compression
TEXTUREGROUP_8BitData
8 bit data stored in textures
TEXTUREGROUP_16BitData
16 bit data stored in textures
TEXTUREGROUP_Project01
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
TEXTUREGROUP_Project02
TEXTUREGROUP_Project03
TEXTUREGROUP_Project04
TEXTUREGROUP_Project05
TEXTUREGROUP_Project06
TEXTUREGROUP_Project07
TEXTUREGROUP_Project08
TEXTUREGROUP_Project09
TEXTUREGROUP_Project10
TEXTUREGROUP_Project11
TEXTUREGROUP_Project12
TEXTUREGROUP_Project13
TEXTUREGROUP_Project14
TEXTUREGROUP_Project15
TEXTUREGROUP_Project16
TEXTUREGROUP_Project17
TEXTUREGROUP_Project18
TEXTUREGROUP_Project19
TEXTUREGROUP_Project20
TEXTUREGROUP_Project21
TEXTUREGROUP_Project22
TEXTUREGROUP_Project23
TEXTUREGROUP_Project24
TEXTUREGROUP_Project25
TEXTUREGROUP_Project26
TEXTUREGROUP_Project27
TEXTUREGROUP_Project28
TEXTUREGROUP_Project29
TEXTUREGROUP_Project30
TEXTUREGROUP_Project31
TEXTUREGROUP_Project32
TEXTUREGROUP_Project33
TEXTUREGROUP_Project34
TEXTUREGROUP_Project35
TEXTUREGROUP_Project36
TEXTUREGROUP_Project37
TEXTUREGROUP_Project38
TEXTUREGROUP_Project39
TEXTUREGROUP_Project40
TEXTUREGROUP_Project41
TEXTUREGROUP_Project42
TEXTUREGROUP_Project43
TEXTUREGROUP_Project44
TEXTUREGROUP_Project45
TEXTUREGROUP_Project46
TEXTUREGROUP_Project47
TEXTUREGROUP_Project48
TEXTUREGROUP_MAX