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API > API/Runtime > API/Runtime/Engine
| Name | FStreamingLevelPrivateAccessor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h |
| Include Path | #include "Engine/LevelStreaming.h" |
Syntax
struct FStreamingLevelPrivateAccessor
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void OnLevelAdded
(
ULevelStreaming* StreamingLevel |
Update internal variables when the level is added from the streaming levels array | Engine/LevelStreaming.h | |
static void OnLevelRemoved
(
ULevelStreaming* StreamingLevel |
Update internal variables when the level is removed from the streaming levels array | Engine/LevelStreaming.h | |
static bool RequestLevel
(
ULevelStreaming* StreamingLevel, |
Issue a loading request for the streaming level. | Engine/LevelStreaming.h | |
static void SetLoadedLevel
(
ULevelStreaming* StreamingLevel, |
Specifies which level should be the loaded level for the streaming level. | Engine/LevelStreaming.h | |
static void UpdateStreamingState
(
ULevelStreaming* StreamingLevel, |
Update the load process of the streaming level. | Engine/LevelStreaming.h | |
static bool UpdateTargetState
(
ULevelStreaming* StreamingLevel |
Determine what the streaming levels target state should be. | Engine/LevelStreaming.h |