Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingLevelPrivateAccessor
Description
Update the load process of the streaming level. Out parameters instruct calling code how to proceed.
| Name | UpdateStreamingState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h |
| Include Path | #include "Engine/LevelStreaming.h" |
static void UpdateStreamingState
(
ULevelStreaming * StreamingLevel,
bool & bOutUpdateAgain,
bool & bOutRedetermineTarget,
const TOptional < const UE::FTimeout > & InExternalTimeout
)