Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FStaticParameterBase
- FStaticSwitchParameter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
| Include | #include "StaticParameterSet.h" |
Syntax
USTRUCT ()
struct FStaticSwitchParameter : public FStaticParameterBase
Remarks
Holds the information for a static switch parameter
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | Value |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStaticSwitchParameter
(
const FMaterialParameterInfo& InInfo, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Append
(
FShaderKeyGenerator& KeyGen |
||
| void | AppendKeyString
(
FString& KeyString |
||
| void | GetValue
(
FMaterialParameterMetadata& OutResult |
||
| bool | IsValid () |
||
| void | UpdateHash
(
FSHA1& HashState |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FStaticSwitchParameter& Reference |