Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FStaticParameterBase
- FStaticComponentMaskParameter
- FStaticMaterialLayersParameter
- FStaticSwitchParameter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
| Include | #include "StaticParameterSet.h" |
Syntax
USTRUCT ()
struct FStaticParameterBase
Remarks
Base parameter properties
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bOverride | ||
| FGuid | ExpressionGUID | ||
| FMaterialParameterInfo | ParameterInfo |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStaticParameterBase
(
const FMaterialParameterInfo& InInfo, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Append
(
FShaderKeyGenerator& KeyGen |
||
| void | AppendKeyString
(
FString& KeyString |
||
| bool | IsOverride () |
||
| void | SerializeBase
(
FArchive& Ar |
||
| void | UpdateHash
(
FSHA1& HashState |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FStaticParameterBase& Reference |