Navigation
Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FStaticParameterBase
- FStaticComponentMaskParameter
- FStaticMaterialLayersParameter
- FStaticSwitchParameter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
Include | #include "StaticParameterSet.h" |
Syntax
struct FStaticParameterBase
Remarks
Base parameter properties
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bOverride | |
![]() |
FGuid | ExpressionGUID | |
![]() |
FMaterialParameterInfo | ParameterInfo |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
FStaticParameterBase
(
const FMaterialParameterInfo& InInfo, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | AppendKeyString
(
FString& KeyString |
|
![]() ![]() |
bool | IsOverride () |
|
![]() |
void | SerializeBase
(
FArchive& Ar |
|
![]() ![]() |
void | UpdateHash
(
FSHA1& HashState |
Operators
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | operator==
(
const FStaticParameterBase& Reference |