Navigation
Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FStaticParameterBase
- FStaticComponentMaskParameter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
Include | #include "StaticParameterSet.h" |
Syntax
struct FStaticComponentMaskParameter : public FStaticParameterBase
Remarks
Holds the information for a static component mask parameter
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | A | |
![]() |
bool | B | |
![]() |
bool | G | |
![]() |
bool | R |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
FStaticComponentMaskParameter
(
const FMaterialParameterInfo& InInfo, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | AppendKeyString
(
FString& KeyString |
|
![]() ![]() |
void | GetValue
(
FMaterialParameterMetadata& OutResult |
|
![]() ![]() |
bool | IsValid () |
|
![]() ![]() |
void | UpdateHash
(
FSHA1& HashState |
Operators
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | operator==
(
const FStaticComponentMaskParameter& Reference |