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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSceneProxy
Information used by the proxy about a single LOD of the mesh.
| Name | FLODInfo |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
| Include Path | #include "StaticMeshSceneProxy.h" |
Syntax
class FLODInfo : public FLightCacheInterface
Inheritance Hierarchy
- FLightCacheInterface → FStaticMeshSceneProxy::FLODInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLODInfo
(
const FStaticMeshSceneProxyDesc& InProxyDesc, |
Initialization constructor. | StaticMeshSceneProxy.h |
Structs
| Name | Remarks |
|---|---|
| FSectionInfo | Information about an element of a LOD. |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OverrideColorVertexBuffer | FColorVertexBuffer * | Vertex color data for this LOD (or NULL when not overridden), FStaticMeshComponentLODInfo handle the release of the memory | StaticMeshSceneProxy.h | |
| OverrideColorVFUniformBuffer | TUniformBufferRef< FLocalVertexFactoryUniformShaderParameters > | StaticMeshSceneProxy.h | ||
| Sections | TArray< FSectionInfo, TInlineAllocator< 1 > > | Per-section information. | StaticMeshSceneProxy.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUsesMeshModifyingMaterials | bool | True if any elements in this LOD use mesh-modifying materials | StaticMeshSceneProxy.h | |
| IrrelevantLights | TArray< FGuid > | StaticMeshSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FLightInteraction GetInteraction
(
const FLightSceneProxy* LightSceneProxy |
StaticMeshSceneProxy.h | ||
bool UsesMeshModifyingMaterials() |
StaticMeshSceneProxy.h |