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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include | #include "StaticMeshResources.h" |
Syntax
class FStaticMeshLODSettings
Remarks
Per-group LOD settings for static meshes.
Functions
Type | Name | Description | |
---|---|---|---|
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const FStaticMeshLODGroup & | GetLODGroup
(
FName LODGroup |
Retrieve the settings for the specified LOD group. |
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void | GetLODGroupDisplayNames
(
TArray< FText >& OutDisplayNames |
Retrieves the localized display names of all LOD groups. |
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int32 | GetLODGroupIdx
(
FName GroupName |
|
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void | GetLODGroupNames
(
TArray< FName >& OutNames |
Retrieve the names of all defined LOD groups. |
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void | Initialize
(
const ITargetPlatform* TargetPlatform |
Initializes LOD settings by reading them from the passed in config file section. |