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Unreal Engine C++ API Reference > Runtime > Engine > FStaticLightingMapping
- FStaticLightingMapping::GetTexelCount()
- FStaticLightingTextureMapping::GetTexelCount()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
virtual int32 GetTexelCount&40;&41; const