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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/StaticLightingData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/StaticLightingData/VolumetricLightmapGrid.h |
| Include | #include "WorldPartition/StaticLightingData/VolumetricLightmapGrid.h" |
Syntax
USTRUCT ()
struct FVolumetricLightMapGridDesc
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | BrickSize | ||
| TArray< FVolumetricLightMapGridCell > | Cells | ||
| float | CellSize | ||
| float | DetailCellSize | ||
| FBox | GridBounds | ||
| FGuid | Guid |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FVolumetricLightMapGridCell * | |||
| FVolumetricLightMapGridCell * | |||
| FString | GetCellDesc
(
FGuid LevelId |
||
| FGuid | GetCellGuid
(
uint32 CellID |
||
| TArray< FVolumetricLightMapGridCell * > | GetIntersectingCells
(
const FBox& InBounds, |
||
| FPrecomputedVolumetricLightmapData * | |||
| FPrecomputedVolumetricLightmapData * | GetPrecomputedVolumetricLightmapBuildData
(
FGuid LevelId |
||
| void | Initialize
(
UWorld* InWorld, |
||
| void | |||
| bool | IsValid () |
||
| void | |||
| void | SerializeBulkData
(
FArchive& Ar, |