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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSquare2DGridHelper > API/Runtime/Engine/FSquare2DGridHelper/FGridLevel
| Name | FGridCellDataChunk |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |
| Include Path | #include "WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h" |
Syntax
struct FGridCellDataChunk
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGridCellDataChunk
(
const TArray< const UDataLayerInstance* >& InDataLayers, |
WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorSetInstances | TArray< const IStreamingGenerationContext::FActorSetInstance * > | WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h | ||
| ContentBundleID | FGuid | WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h | ||
| DataLayers | TArray< const UDataLayerInstance * > | WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h | ||
| DataLayersID | FDataLayersID | WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddActorSetInstance
(
const IStreamingGenerationContext::FActorSetInstance* ActorSetInstance |
WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h | ||
const TArray< const IStreamingGenerationContext::FActorSetInstance * > & GetActorSetInstances() |
WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h | ||
FGuid GetContentBundleID() |
WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h | ||
const TArray< const UDataLayerInstance * > & GetDataLayers() |
WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h | ||
const FDataLayersID & GetDataLayersID() |
WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h | ||
bool HasDataLayers() |
WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FGridCellDataChunk& InGridCellDataChunk |
WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |