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API > API/Runtime > API/Runtime/Engine
| Name | FDataLayersID |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayersID.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayersID.h" |
Syntax
class FDataLayersID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/DataLayer/DataLayersID.h | |||
FDataLayersID
(
const TArray< const UDataLayerInstance* >& DataLayerInstance |
WorldPartition/DataLayer/DataLayersID.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Hash | uint32 | WorldPartition/DataLayer/DataLayersID.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetHash() |
WorldPartition/DataLayer/DataLayersID.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FDataLayersID& Other |
WorldPartition/DataLayer/DataLayersID.h | ||
bool operator==
(
const FDataLayersID& Other |
WorldPartition/DataLayer/DataLayersID.h |