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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSquare2DGridHelper > API/Runtime/Engine/FSquare2DGridHelper/FGridLevel
| Name | FGridCell |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |
| Include Path | #include "WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h" |
Syntax
struct FGridCell
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGridCell
(
const FGridCellCoord& InCoords |
WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Coords | FGridCellCoord | WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h | ||
| DataChunks | TSet< FGridCellDataChunk > | WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddActorSetInstance
(
const IStreamingGenerationContext::FActorSetInstance* ActorSetInstance |
WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h | ||
FGridCellCoord GetCoords() |
WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h | ||
const TSet< FGridCellDataChunk > & GetDataChunks() |
WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h | ||
const FGridCellDataChunk * GetNoDataLayersDataChunk() |
WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |