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Unreal Engine C++ API Reference > Runtime > Engine > FSpeedTreeWind
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SpeedTreeWind.h |
Include | #include "SpeedTreeWind.h" |
Syntax
struct SParams
Variables
Type | Name | Description | |
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float[NUM_OSC_COMPONENTS][NUM_WIND_POINTS_IN_CURVE] | m_afFrequencies | Oscillation components |
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float[NUM_WIND_POINTS_IN_CURVE] | m_afFrondRippleDistance | Frond ripple |
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float[NUM_WIND_POINTS_IN_CURVE] | m_afGlobalDirectionAdherence | |
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float[NUM_WIND_POINTS_IN_CURVE] | m_afGlobalDistance | |
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SBranchWindLevel[NUM_BRANCH_LEVELS] | m_asBranch | Branch motion |
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SWindGroup[NUM_LEAF_GROUPS] | m_asLeaf | Leaf motion |
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float | m_fAnchorDistanceScale | |
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float | m_fAnchorOffset | |
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float | m_fDirectionResponse | |
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float | m_fFrondRippleLightingScalar | |
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float | m_fFrondRippleTile | |
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float | m_fGlobalHeight | Global motion |
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float | m_fGlobalHeightExponent | |
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float | m_fGustDurationMax | |
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float | m_fGustDurationMin | |
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float | m_fGustFallScalar | |
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float | m_fGustFrequency | Gusting |
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float | m_fGustRiseScalar | |
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float | m_fGustStrengthMax | |
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float | m_fGustStrengthMin | |
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float | m_fRollingBranchFieldMin | |
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float | m_fRollingBranchLightingAdjust | |
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float | m_fRollingBranchVerticalOffset | |
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float | m_fRollingLeafRippleMin | |
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float | m_fRollingLeafTumbleMin | |
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float | m_fRollingNoisePeriod | |
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float | m_fRollingNoiseSize | Rolling |
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float | m_fRollingNoiseSpeed | |
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float | m_fRollingNoiseTurbulence | |
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float | m_fRollingNoiseTwist | |
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float | m_fStrengthResponse | Settings |
Constructors
Type | Name | Description | |
---|---|---|---|
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ENGINE_API | SParams () |