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Represents a PIE/Game streaming grid level
| Name | FSpatialHashStreamingGridLevel |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
Syntax
USTRUCT ()
struct FSpatialHashStreamingGridLevel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionRuntimeSpatialHash.h | |||
FSpatialHashStreamingGridLevel
(
const FSpatialHashStreamingGridLevel& Other |
Move constructor. | WorldPartition/WorldPartitionRuntimeSpatialHash.h | |
| WorldPartition/WorldPartitionRuntimeSpatialHash.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LayerCells | TArray< FSpatialHashStreamingGridLayerCell > | Represents the grid cells | WorldPartition/WorldPartitionRuntimeSpatialHash.h | |
| LayerCellsMapping | TMap< int64, int32 > | Represents the grid cells index mapping | WorldPartition/WorldPartitionRuntimeSpatialHash.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpatialHashStreamingGridLevel & operator=
(
const FSpatialHashStreamingGridLevel& Other |
Move assignment. | WorldPartition/WorldPartitionRuntimeSpatialHash.h | |
| WorldPartition/WorldPartitionRuntimeSpatialHash.h |