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API > API/Runtime > API/Runtime/Engine
| Name | FSpatialHashStreamingGridLayerCell |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
Syntax
USTRUCT ()
struct FSpatialHashStreamingGridLayerCell
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionRuntimeSpatialHash.h | |||
FSpatialHashStreamingGridLayerCell
(
const FSpatialHashStreamingGridLayerCell& Other |
Move constructor. | WorldPartition/WorldPartitionRuntimeSpatialHash.h | |
| WorldPartition/WorldPartitionRuntimeSpatialHash.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GridCells | TArray< TObjectPtr< UWorldPartitionRuntimeCell > > | WorldPartition/WorldPartitionRuntimeSpatialHash.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpatialHashStreamingGridLayerCell & operator=
(
const FSpatialHashStreamingGridLayerCell& Other |
Move assignment. | WorldPartition/WorldPartitionRuntimeSpatialHash.h | |
| WorldPartition/WorldPartitionRuntimeSpatialHash.h |