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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSpatialHashStreamingGridLevel
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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Move constructor. |
WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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FSpatialHashStreamingGridLevel()
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| Name |
FSpatialHashStreamingGridLevel |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
FSpatialHashStreamingGridLevel()
FSpatialHashStreamingGridLevel(const FSpatialHashStreamingGridLevel &)
Description
Move constructor.
| |
|
| Name |
FSpatialHashStreamingGridLevel |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
FSpatialHashStreamingGridLevel
(
const FSpatialHashStreamingGridLevel & Other
)
FSpatialHashStreamingGridLevel(FSpatialHashStreamingGridLevel &&)
| |
|
| Name |
FSpatialHashStreamingGridLevel |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
FSpatialHashStreamingGridLevel
(
FSpatialHashStreamingGridLevel && Other
)