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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSpatialHashStreamingGridLevel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionRuntimeSpatialHash.h | |||
FSpatialHashStreamingGridLevel
(
const FSpatialHashStreamingGridLevel& Other |
Move constructor. | WorldPartition/WorldPartitionRuntimeSpatialHash.h | |
| WorldPartition/WorldPartitionRuntimeSpatialHash.h |
FSpatialHashStreamingGridLevel()
| Name | FSpatialHashStreamingGridLevel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
FSpatialHashStreamingGridLevel()
FSpatialHashStreamingGridLevel(const FSpatialHashStreamingGridLevel &)
Description
Move constructor.
| Name | FSpatialHashStreamingGridLevel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
FSpatialHashStreamingGridLevel
(
const FSpatialHashStreamingGridLevel & Other
)
FSpatialHashStreamingGridLevel(FSpatialHashStreamingGridLevel &&)
| Name | FSpatialHashStreamingGridLevel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
FSpatialHashStreamingGridLevel
(
FSpatialHashStreamingGridLevel && Other
)