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Helper struct for Slot node pose evaluation.
| Name | FSlotEvaluationPose |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSlotEvaluationPose.h |
| Include Path | #include "Animation/AnimSlotEvaluationPose.h" |
Syntax
USTRUCT ()
struct FSlotEvaluationPose
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimSlotEvaluationPose.h | |||
FSlotEvaluationPose
(
FSlotEvaluationPose&& InEvaluationPose |
Animation/AnimSlotEvaluationPose.h | ||
FSlotEvaluationPose
(
const FSlotEvaluationPose& InEvaluationPose |
Animation/AnimSlotEvaluationPose.h | ||
FSlotEvaluationPose
(
float InWeight, |
Animation/AnimSlotEvaluationPose.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditiveType | TEnumAsByte< EAdditiveAnimationType > | Type of additive for pose | Animation/AnimSlotEvaluationPose.h | |
| Attributes | UE::Anim::FStackAttributeContainer | Animation/AnimSlotEvaluationPose.h | ||
| Curve | FBlendedCurve | Animation/AnimSlotEvaluationPose.h | ||
| Pose | FCompactPose | These Pose/Curve is stack allocator. You should not use it outside of stack. | Animation/AnimSlotEvaluationPose.h | |
| Weight | float | Weight of pose | Animation/AnimSlotEvaluationPose.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlotEvaluationPose & operator=
(
const FSlotEvaluationPose& InEvaluationPose |
Animation/AnimSlotEvaluationPose.h |