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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
class FSkyLightSceneProxy
Remarks
Represents a USkyLightComponent to the rendering thread.
Variables
Type | Name | Description | |
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float | AverageBrightness | |
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uint8: 1 | bAffectGlobalIllumination | |
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uint8: 1 | bAffectReflection | |
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bool | bCaptureSkyLightWaitingForMeshesOrTextures | |
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bool | bCaptureSkyLightWaitingForShaders | |
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uint8: 1 | bCastShadows | |
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uint8: 1 | bCastVolumetricShadow | |
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bool | bCloudAmbientOcclusion | |
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bool | bCubemapSkyLightWaitingForCubeMapTexture | |
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uint8: 1 | bHasStaticLighting | |
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FTexture * | BlendDestinationProcessedTexture | |
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float | BlendFraction | |
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bool | bLowerHemisphereIsSolidColor | |
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bool | bRealTimeCaptureEnabled | |
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uint8: 1 | bShowIlluminanceMeter | |
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uint8: 1 | bTransmission | |
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uint8: 1 | bWantsStaticShadowing | |
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uint32 | CaptureCubeMapResolution | |
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FVector | CapturePosition | |
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TEnumAsByte< ECastRayTracedShadow::Type > | CastRayTracedShadow | |
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float | CloudAmbientOcclusionApertureScale | |
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float | CloudAmbientOcclusionExtent | |
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float | CloudAmbientOcclusionMapResolutionScale | |
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float | CloudAmbientOcclusionStrength | |
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float | Contrast | |
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float | IndirectLightingIntensity | |
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FSHVectorRGB3 | IrradianceEnvironmentMap | |
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const USkyLightComponent * | LightComponent | |
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FLinearColor | LowerHemisphereColor | |
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float | MinOcclusion | |
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TEnumAsByte< EOcclusionCombineMode > | OcclusionCombineMode | |
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float | OcclusionExponent | |
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float | OcclusionMaxDistance | |
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FLinearColor | OcclusionTint | |
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FTexture * | ProcessedTexture | |
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int32 | SamplesPerPixel | |
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float | SecondsToNextIncompleteCapture | |
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float | SkyDistanceThreshold | |
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FLinearColor | SpecifiedCubemapColorScale | |
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float | VolumetricScatteringIntensity |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSkyLightSceneProxy
(
const USkyLightComponent* InLightComponent |
Initialization constructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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FLinearColor | ||
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void | Initialize
(
float InBlendFraction, |
|
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bool | IsMovable () |
|
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void | SetLightColor
(
const FLinearColor& InColor |