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Unreal Engine C++ API Reference > Runtime > Engine > FSkyLightSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SkyLightComponent.cpp |
void Initialize
&40;
float InBlendFraction,
const FSHVectorRGB3 &42; InIrradianceEnvironmentMap,
const FSHVectorRGB3 &42; BlendDestinationIrradianceEnvironmentMap,
const float &42; InAverageBrightness,
const float &42; BlendDestinationAverageBrightness,
const FLinearColor &42; InSpecifiedCubemapColorScale
&41;