Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FSkyLightSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SkyLightComponent.cpp |
FLinearColor GetEffectiveLightColor&40;&41; const