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| Name | FSkinWeightProfileManager |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfileManager.h |
| Include Path | #include "Animation/SkinWeightProfileManager.h" |
Syntax
class FSkinWeightProfileManager : public FTickableGameObject
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → FSkinWeightProfileManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkinWeightProfileManager
(
UWorld* InWorld |
Animation/SkinWeightProfileManager.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WorldManagers | TMap< UWorld *, FSkinWeightProfileManager * > | Animation/SkinWeightProfileManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CancelSkinWeightProfileRequest
(
UObject* Requester |
Animation/SkinWeightProfileManager.h | ||
void DoTick
(
float DeltaTime, |
Animation/SkinWeightProfileManager.h | ||
void RequestSkinWeightProfileStack
(
FSkinWeightProfileStack InProfileStack, |
Animation/SkinWeightProfileManager.h |
Overridden from FTickableGameObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsTickableInEditor () |
Used to determine whether the object should be ticked in the editor when there is no gameplay world. | Animation/SkinWeightProfileManager.h | |
virtual bool IsTickableWhenPaused () |
Used to determine if an object should be ticked when the game is paused. | Animation/SkinWeightProfileManager.h |
Overridden from FTickableObjectBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TStatId GetStatId() |
Return the stat id used to track the performance of this object | Animation/SkinWeightProfileManager.h | |
virtual bool IsTickable () |
Virtual that can be overloaded by the inheriting class. | Animation/SkinWeightProfileManager.h | |
virtual void Tick
(
float DeltaTime |
Pure virtual that must be overloaded by the inheriting class. | Animation/SkinWeightProfileManager.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CleanupRequest
(
const FSetProfileRequest& Request |
Animation/SkinWeightProfileManager.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool AllowCPU() |
Animation/SkinWeightProfileManager.h | ||
static FSkinWeightProfileManager * Get
(
UWorld* World |
Animation/SkinWeightProfileManager.h | ||
static bool HandleDelayedLoads() |
Animation/SkinWeightProfileManager.h | ||
static void OnPreWorldFinishDestroy
(
UWorld* World |
Animation/SkinWeightProfileManager.h | ||
static void OnShutdown() |
Animation/SkinWeightProfileManager.h | ||
static void OnStartup() |
Animation/SkinWeightProfileManager.h | ||
static void OnWorldBeginTearDown
(
UWorld* World |
Animation/SkinWeightProfileManager.h | ||
static void OnWorldCleanup
(
UWorld* World, |
Animation/SkinWeightProfileManager.h | ||
static void OnWorldInit
(
UWorld* World, |
Animation/SkinWeightProfileManager.h |