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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkinWeightProfileManager
Description
Used to determine if an object should be ticked when the game is paused. Defaults to false, as that mimics old behavior.
Virtual Inheritance
- FTickableGameObject::IsTickableWhenPaused → FSkinWeightProfileManager::IsTickableWhenPaused
| Name | IsTickableWhenPaused |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfileManager.h |
| Include Path | #include "Animation/SkinWeightProfileManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/SkinWeightProfileManager.cpp |
virtual bool IsTickableWhenPaused() const
true if it should be ticked when paused, false otherwise