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Describes a single skin weight profile request
| Name | FSetProfileRequest |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfileManager.h |
| Include Path | #include "Animation/SkinWeightProfileManager.h" |
Syntax
struct FSetProfileRequest
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Callback | FRequestFinished | Called when the profile request has finished and data is ready (called from GT only) | Animation/SkinWeightProfileManager.h | |
| IdentifyingObject | TWeakObjectPtr< UObject > | Weak UObject that is responsible for this request | Animation/SkinWeightProfileManager.h | |
| LODIndices | TArray< int32 > | LOD Indices to load the profile for | Animation/SkinWeightProfileManager.h | |
| ProfileStack | FSkinWeightProfileStack | Name of the skin weight profile stack to be loaded. | Animation/SkinWeightProfileManager.h | |
| WeakSkeletalMesh | TWeakObjectPtr< USkeletalMesh > | Weak skeletal mesh for which the skin weight profile is to be loaded | Animation/SkinWeightProfileManager.h |