Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FSkeletalMeshSamplingBuiltData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
| Include Path | #include "Engine/SkeletalMeshSampling.h" |
Syntax
USTRUCT ()
struct FSkeletalMeshSamplingBuiltData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RegionBuiltData | TArray< FSkeletalMeshSamplingRegionBuiltData > | Engine/SkeletalMeshSampling.h | ||
| WholeMeshBuiltData | TArray< FSkeletalMeshSamplingLODBuiltData > | Engine/SkeletalMeshSampling.h |