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Built data for sampling a the whole mesh at a particular LOD.
| Name | FSkeletalMeshSamplingLODBuiltData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
| Include Path | #include "Engine/SkeletalMeshSampling.h" |
Syntax
USTRUCT ()
struct FSkeletalMeshSamplingLODBuiltData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AreaWeightedTriangleSampler | FSkeletalMeshAreaWeightedTriangleSampler | Area weighted sampler for the whole mesh at this LOD. | Engine/SkeletalMeshSampling.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Serialize
(
FArchive& Ar |
Engine/SkeletalMeshSampling.h |