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Built data for sampling a single region of a skeletal mesh.
| Name | FSkeletalMeshSamplingRegionBuiltData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
| Include Path | #include "Engine/SkeletalMeshSampling.h" |
Syntax
USTRUCT ()
struct FSkeletalMeshSamplingRegionBuiltData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AreaWeightedSampler | FSkeletalMeshAreaWeightedTriangleSampler | Provides random area weighted sampling of the TriangleIndices array. | Engine/SkeletalMeshSampling.h | |
| BoneIndices | TArray< int32 > | Bones included in this region. | Engine/SkeletalMeshSampling.h | |
| TriangleIndices | TArray< int32 > | Triangles included in this region. | Engine/SkeletalMeshSampling.h | |
| Vertices | TArray< int32 > | Vertices included in this region. | Engine/SkeletalMeshSampling.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Serialize
(
FArchive& Ar |
Engine/SkeletalMeshSampling.h |