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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FRenderResource
- FSinglePrimitiveStructured
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
Include | #include "PrimitiveSceneShaderData.h" |
Syntax
class FSinglePrimitiveStructured : public FRenderResource
Variables
Type | Name | Description | |
---|---|---|---|
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FTextureRHIRef | PrimitiveSceneDataTextureRHI | |
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FShaderResourceViewRHIRef | PrimitiveSceneDataTextureSRV | |
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EShaderPlatform | ShaderPlatform | |
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FBufferRHIRef | SkyIrradianceEnvironmentMapRHI | |
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FShaderResourceViewRHIRef | SkyIrradianceEnvironmentMapSRV |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | UploadToGPU
(
FRHICommandListBase& RHICmdList |
Overridden from FRenderResource
Type | Name | Description | |
---|---|---|---|
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void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. |
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void | ReleaseRHI () |
Releases the RHI resources used by this resource. |