Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FSinglePrimitiveStructured
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
Include | #include "PrimitiveSceneShaderData.h" |
Source | /Engine/Source/Runtime/Engine/Private/PrimitiveUniformShaderParameters.cpp |
void UploadToGPU
&40;
FRHICommandListBase & RHICmdList
&41;