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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
Include | #include "PrimitiveSceneShaderData.h" |
Syntax
struct FPrimitiveSceneShaderData
Variables
Type | Name | Description | |
---|---|---|---|
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TStaticArray< FVector4f, DataStrideInFloat4s > | Data |
Constructors
Type | Name | Description | |
---|---|---|---|
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FPrimitiveSceneShaderData
(
const FPrimitiveUniformShaderParameters& PrimitiveUniformShaderParameters |
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FPrimitiveSceneShaderData
(
const FPrimitiveSceneProxy*__restrict Proxy |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Setup
(
const FPrimitiveUniformShaderParameters& PrimitiveUniformShaderParameters |
Constants
Name | Description |
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DataStrideInFloat4s |