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Trivial helper to manage single-instance primitives that can be embedded in the primtive proxy & alias the view to the single data elements.
| Name | FSingleInstanceDataBuffers |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path | #include "InstanceDataSceneProxy.h" |
Syntax
class FSingleInstanceDataBuffers : public FInstanceSceneDataBuffers
Inheritance Hierarchy
- FInstanceSceneDataBuffers → FSingleInstanceDataBuffers
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSingleInstanceDataBuffers() |
InstanceDataSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateDefaultInstance
(
const FMatrix& PrimitiveLocalToWorld, |
InstanceDataSceneProxy.h |