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API > API/Runtime > API/Runtime/Engine
| Name | FSplineMeshSceneInstanceDataBuffers |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxy.h |
| Include Path | #include "SplineMeshSceneProxy.h" |
Syntax
struct FSplineMeshSceneInstanceDataBuffers : public FSingleInstanceDataBuffers
Inheritance Hierarchy
- FInstanceSceneDataBuffers → FSingleInstanceDataBuffers → FSplineMeshSceneInstanceDataBuffers
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Setup
(
const FSplineMeshShaderParams& InSplineMeshShaderParams |
SplineMeshSceneProxy.h | ||
bool Update
(
const FSplineMeshShaderParams& InSplineMeshShaderParams |
SplineMeshSceneProxy.h |