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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleSuspensionHelpers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ComputeWorldSuspensionCoordinates
(
const FSimpleSuspensionParams& SuspensionParams, |
Physics/SimpleSuspension.h | ||
static void ComputeWorldSuspensionCoordinates
(
const FVector& LocalCenterOfMass, |
Dynamics functions | Physics/SimpleSuspension.h |
ComputeWorldSuspensionCoordinates(const FSimpleSuspensionParams &, const FTransform &, FSimpleSuspensionState &)
| Name | ComputeWorldSuspensionCoordinates |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
| Include Path | #include "Physics/SimpleSuspension.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static void ComputeWorldSuspensionCoordinates
(
const FSimpleSuspensionParams & SuspensionParams,
const FTransform & LocalToWorld,
FSimpleSuspensionState & OutSuspensionState
)
ComputeWorldSuspensionCoordinates(const FVector &, const FVector &, const TArray< FVector > &, const FTransform &, FVector &, FVector &, TArray< FVector > &)
Description
Dynamics functions
| Name | ComputeWorldSuspensionCoordinates |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
| Include Path | #include "Physics/SimpleSuspension.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static void ComputeWorldSuspensionCoordinates
(
const FVector & LocalCenterOfMass,
const FVector & LocalSuspensionNormal,
const TArray < FVector > & LocalSuspensionOrigins,
const FTransform & LocalToWorld,
FVector & OutWorldCenterOfMass,
FVector & OutWorldSuspensionNormal,
TArray < FVector > & OutWorldSuspensionOrigins
)