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| Name | FSimpleSuspensionState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
| Include Path | #include "Physics/SimpleSuspension.h" |
Syntax
struct FSimpleSuspensionState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimpleSuspensionState() |
Physics/SimpleSuspension.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SpringContacts | TArray< bool > | Physics/SimpleSuspension.h | ||
| SpringDisplacements | TArray< float > | Physics/SimpleSuspension.h | ||
| SpringForces | TArray< float > | Physics/SimpleSuspension.h | ||
| TotalForce | FVector | Physics/SimpleSuspension.h | ||
| TotalTorqueRad | FVector | Physics/SimpleSuspension.h | ||
| WorldCenterOfMass | FVector | Physics/SimpleSuspension.h | ||
| WorldSpringOrigins | TArray< FVector > | Physics/SimpleSuspension.h | ||
| WorldSuspensionNormal | FVector | Physics/SimpleSuspension.h |