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Data pertaining to a set of simple dynamic lights
| Name | FSimpleLightArray |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
Syntax
class FSimpleLightArray
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceData | TArray< FSimpleLightEntry, SceneRenderingAllocator > | Data per simple dynamic light instance, independent of view | PrimitiveSceneProxy.h | |
| InstancePerViewDataIndices | TArray< FSimpleLightInstacePerViewIndexData, SceneRenderingAllocator > | Indices into the per-view data for each light. | PrimitiveSceneProxy.h | |
| PerViewData | TArray< FSimpleLightPerViewEntry, SceneRenderingAllocator > | Per-view data for each light | PrimitiveSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FSimpleLightPerViewEntry & GetViewDependentData
(
int32 LightIndex, |
Returns the per-view data for a simple light entry. | PrimitiveSceneProxy.h |