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Index into the Per-view data for each instance. Most uses wont need to add > 1 per view data. This array will be the same size as InstanceData for uses that require per view data. Otherwise it will be empty.
| Name | FSimpleLightInstacePerViewIndexData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
Syntax
class FSimpleLightInstacePerViewIndexData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasPerViewData | uint32 | PrimitiveSceneProxy.h | ||
| PerViewIndex | uint32 | PrimitiveSceneProxy.h |