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Data for a simple dynamic light.
| Name | FSimpleLightEntry |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
Syntax
class FSimpleLightEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAffectTranslucency | bool | PrimitiveSceneProxy.h | ||
| bAllowMegaLights | bool | PrimitiveSceneProxy.h | ||
| bMegaLightsCastShadows | bool | PrimitiveSceneProxy.h | ||
| Color | FVector3f | PrimitiveSceneProxy.h | ||
| DiffuseScale | float | PrimitiveSceneProxy.h | ||
| Exponent | float | PrimitiveSceneProxy.h | ||
| InverseExposureBlend | float | PrimitiveSceneProxy.h | ||
| LightId | FSimpleLightId | PrimitiveSceneProxy.h | ||
| Radius | float | PrimitiveSceneProxy.h | ||
| SpecularScale | float | PrimitiveSceneProxy.h | ||
| VolumetricScatteringIntensity | float | PrimitiveSceneProxy.h |