Navigation
Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FSharedPoolPolicyData
- FBoneBufferPoolPolicy
- FClothBufferPoolPolicy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include | #include "GPUSkinVertexFactory.h" |
Syntax
class FSharedPoolPolicyData
Remarks
Shared data & implementation for the different types of pool
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
uint32 | GetPoolBucketIndex
(
uint32 Size |
Get the pool bucket index from the size |
![]() |
uint32 | GetPoolBucketSize
(
uint32 Bucket |
Get the pool bucket size from the index |
Typedefs
Name | Description |
---|---|
CreationArguments | Buffers are created with a simple byte size |
Constants
Name | Description |
---|---|
BucketSizes | The bucket sizes |
CullAfterFramesNum | Max. number of resources to cull in a single frame |
NumPoolBucketSizes | Number of frames to leaves buffers before reclaiming/reusing |
NumSafeFrames | |
NumToDrainPerFrame | Number of pool buckets |