Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FDeferredCleanupInterface
- FShadowMap
- FShadowMap2D
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
| Include | #include "ShadowMap.h" |
Syntax
class FShadowMap : private FDeferredCleanupInterface
Remarks
The abstract base class of 1D and 2D shadow-maps.
Variables
Constructors
| Type | Name | Description | |
|---|---|---|---|
FShadowMap () |
Default constructor. | ||
FShadowMap
(
TArray< FGuid > InLightGuids |
Destructors
| Type | Name | Description | |
|---|---|---|---|
~FShadowMap () |
Destructor. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddRef () |
Reference counting. | |
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
||
| void | Cleanup () |
Called when the light-map is no longer referenced. Should release the lightmap's resources. | |
| bool | ContainsLight
(
const FGuid& LightGuid |
Checks if a light is stored in this shadow-map. | |
| FShadowMapInteraction | |||
| FShadowMap2D * | Runtime type casting. | ||
| const FShadowMap2D * | |||
| void | Release () |
||
| void |