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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShadowMap
- FShadowMap::AddReferencedObjects()
- FShadowMap2D::AddReferencedObjects()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
| Include | #include "ShadowMap.h" |
virtual void AddReferencedObjects
&40;
FReferenceCollector & Collector
&41;