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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
Syntax
class FShadowMapInteraction
Remarks
Information about the static shadowing information for a primitive.
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Default constructor. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | GetChannelValid
(
int32 ChannelIndex |
||
| const FVector2D & | |||
| const FVector2D & | |||
| FVector4f | |||
| UShadowMapTexture2D * | GetTexture () |
||
| EShadowMapInteractionType | GetType () |
Accessors. | |
| const ULightMapVirtualTexture2D * | |||
| FShadowMapInteraction | GlobalVolume () |
||
| FShadowMapInteraction | InitVirtualTexture
(
ULightMapVirtualTexture2D* InTexture, |
||
| FShadowMapInteraction | None () |
Factory functions. | |
| FShadowMapInteraction | Texture
(
UShadowMapTexture2D* InTexture, |